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Selective Merge 2024-11-04 #326

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@Mnemotechnician Mnemotechnician commented Nov 4, 2024

Description

I was told by trystan it'd fine to do a selective upstream merge, so here we go.

Note: any of those changes can be reverted on demand. Hail git.

This includes the following new features:

This also includes a lot of fixes, some of which may or may not have been cherry-picked already, namely:

  • Traitors and their familliars having the syndicate faction
  • Cocoon, penlight, and voice mask fixes
  • Fix for cybereyes revealing the name of their user
  • Fix for invalid markup tags in news and a missing deflect locale
  • Fix for radial menu icons in quick construction

This does NOT include:

  • The controversial changes to cargo and salvage
  • Any map changes - floof now has its own map pool, and only upstream map files are affected.

TODO

  • Test this

Changelog

🆑

  • add: Merged some of the upstream changes. See the Einstein-Engines tab for more details.

Remuchi and others added 30 commits October 23, 2024 00:16
# Description

Fixes issue [reported in the
discord.](https://discord.com/channels/1218698320155906090/1218698321053356060/1298139147428696095)

---
# Media

![image](https://github.com/user-attachments/assets/11bf61b5-caf0-4104-9224-f55b1c29c1b6)

---

# Changelog

:cl:
- fix: Cybereyes examine message no longer reveals person's identity.

Signed-off-by: Remuchi <[email protected]>
# Description
Ports DeltaV-Station/Delta-v#1383 with all due
changes.

Also moves some files from delta-v/nyano namespaces to the root
namespace.

# TODO
- [X] Port fun
- [X] Test fun
- [X] Record fun

<details><summary><h1>Media</h1></summary>
<p>

I had to compress the shit out of this video, so it's about as good as
it can get.


https://github.com/user-attachments/assets/3ab9d328-ae6e-4a6c-8a48-9da22783579a

</p>
</details>

---

# Changelog
:cl:
- add: Raising glimmer too high can now cause glimmer wisps to start
haunting the station.

---------

Co-authored-by: deltanedas <[email protected]>
…(#1137)

# Description
Resolves #1132.

# Changelog
:cl:
- fix: Fixed the "high amplification" trait lowering your amplification
instead of increasing it.

Signed-off-by: Mnemotechnican <[email protected]>
This cherry-picks
space-wizards/space-station-14#30576

# Description
adds cool energy bolas

---------

Signed-off-by: Ghost581 <[email protected]>
Co-authored-by: FoxxoTrystan <[email protected]>
Co-authored-by: Remuchi <[email protected]>
# Description

It was missing from the #944 for some reasons.


# Changelog
:cl:
- fix: Added missing deflect alert locale.

Signed-off-by: Remuchi <[email protected]>
* Fix (hopefully)

* Fixed Spelling Mistake and minor Code Cleanup

* Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull
Request Guidelines

This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb.

# Description

Fixes SS14-Classic/deep-station-14#87

---------

Co-authored-by: DakotaGay <[email protected]>
Co-authored-by: Julian Giebel <[email protected]>
# Description

Behold, the counterpart to Shadeskip. Pyrokinetic Flare.
It is the "Lessermost" of all planned Pyroclastic-Anomaly Powers. This
one is quite simple. It produces a flashbang effect when cast, and
creates some glimmer. This is a natural counter to people spamming
Shadeskip all over the station, since flash effects can be used to clear
living shadows.

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/6db1db99-3985-4b6e-9766-b161394f0eee

</p>
</details>

# Changelog

:cl:
- add: Added Pyrokinetic Flare as a new Psi ability.
<!--
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the order/format should be kept the same
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# Description

<!--
Explain this PR in as much detail as applicable

Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
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Updated the penlight to work with the new UI system.

---

# TODO

<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
-->

- [x] Fix Penlights

---

# Changelog

<!--
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in the changelog (ex: `:cl: Death`)
Leaving it blank will default to your GitHub display name
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:cl:
- fix: Fixed penlights
<!--
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the order/format should be kept the same
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# Description

<!--
Explain this PR in as much detail as applicable

Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
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this PR fix #1126 

---

# TODO

<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
-->


---

<!--
This is default collapsed, readers click to expand it and see all your
media
The PR media section can get very large at times, so this is a good way
to keep it clean
The title is written using HTML tags
The title must be within the <summary> tags or you won't see it
-->

<details><summary><h1>Media</h1></summary>
<p>


![imagem_2024-10-22_112221053](https://github.com/user-attachments/assets/d9b21d1e-834b-4c8a-a27e-e3d6ea079567)

![imagem_2024-10-22_112257222](https://github.com/user-attachments/assets/58a99618-ed63-4193-9ee0-1d1d83cc9d5f)

![imagem_2024-10-22_112309324](https://github.com/user-attachments/assets/bf4d2e9b-6b9c-4de5-b5f4-d53428fd02fe)

![imagem_2024-10-22_112323017](https://github.com/user-attachments/assets/97efceb6-a4f5-435f-abb9-3115ce1e2870)

![imagem_2024-10-22_112333040](https://github.com/user-attachments/assets/bea13c3d-6278-4b53-ae11-070782d4c741)

![imagem_2024-10-22_112343862](https://github.com/user-attachments/assets/88ead88e-5db0-46eb-a4cb-480946ed96cc)

![imagem_2024-10-22_112417214](https://github.com/user-attachments/assets/cec33b4d-8bba-4872-8573-3d224d526b06)


</p>
</details>

---

# Changelog

<!--
You can add an author after the `:cl:` to change the name that appears
in the changelog (ex: `:cl: Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

:cl:
- fix: #1126
# Description

The listening post being able to recall the shuttle was a little too
much for people, but luckily it and a few other things are datafields.
This PR removes the "Shuttle Recall" functionality for the
communications console on the Listening Post, while also giving a custom
broadcast announcement to the comms console so that it isn't just using
the Nuclear Operative Announcement. This way the listening post isn't
forcing people to call red alert by faking a nukie threat every round.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/97e0ca52-893b-4dd5-bc3b-bbb2a601236b)

</p>
</details>

# Changelog

:cl:
- tweak: The Syndicate Listening Post now has a custom communications
console, which no longer can recall Nanotrasen shuttles, and doesn't
sign its messages as Nuclear Operatives.
# Description
Some of the icons consist of multiple layers so they were incorrectly
displayed in radial selector menus. Now this system uses the same method
PrototypeSelectorMenu uses.


![image](https://github.com/user-attachments/assets/49de1798-e909-4e0a-8495-ca52c227b121)
---

# Changelog

:cl:
- fix: Layered icons are now properly displayed in radial menus.

Signed-off-by: Remuchi <[email protected]>
<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->

# Description

I don't understand why it hasn't been done before tbf.


https://github.com/user-attachments/assets/6ea2a3eb-80ce-4905-b546-7b8902308533

---

# Changelog

:cl:
- add: Clicking on health alert now will print message in chat,
displaying your health state.

---------

Signed-off-by: Remuchi <[email protected]>
# Description

Made by request from Nuclear14, while also adding a trait that was
present both in Parkstation, as well as something N14 would like to
have. This PR extends the TraitSystem so that it can now also add or
remove Factions from a character. It also adds in the Animal Friend
trait from Parkstation/Fallout: New Vegas.

# Changelog

:cl:
- add: The Animal Friend trait has been added to the game. Characters
with this trait are not attacked by animals.

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
<!--
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the order/format should be kept the same
Remove these comments before submitting
-->

# Description

Introduces a telescopic baton - a new self-defense weapon for command
staff

DEVELOPERS:
* Adds a way to apply status effects with pre-made component.

AWAITING DISCUSSION:
* Currently, the system works that players are rewarded for their skill
and ability to click precisely. The batton will knockdown someone only
in first 1.5 seconds after extending it. If you fail to do so, you'll
have to retract it and extend once again, which takes about 4 seconds
total.

---
<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/cc19bf44-391e-4d27-9be9-96d3d77bebc8

</p>
</details>

---

# Changelog

:cl:
- add: Added telescopic baton - a self-defense weapon for Command staff.

---------

Signed-off-by: Remuchi <[email protected]>
Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
# Description

This PR Implements a new dedicated "Psionic Familiar System", allowing a
new class of powers for summoning Familiars directly. Familiars are
Psionic entities called from other planes of existence, who will follow
and protect the caster, with their life if necessary. Familiars can
never hurt their summoner, and inherit all of the faction tags of their
summoner. When the summoner dies or is mindbroken, his Familiars are
"sent back from whence they came".

Notably, Psionic Familiars are not like Remilia or the Ifrit, they do
not **depend** on being player controlled ghostroles, although they can
be! If not player controlled, they instead function as an NPC, similarly
to a Rat King's Servants.

# TODO

- [X] Implement new familiars for this system to use
- [X] Get sprites ready for the summon familiar spells.
- [x] Move Remilia and the Ifrit out of their Bible, and into the new
Psionic Familiar System.

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/8e89021b-3529-4b48-9909-7e8bfd72d587


![image](https://github.com/user-attachments/assets/f89cbcc5-fb43-423a-a571-8aed9a5cfbba)

</p>
</details>

# Changelog

:cl:
- add: A new class of Psionic powers has been added, "Summon Familiar".
Familiars are a new kind of Psionic creature that can be summoned by
Psions with the right power. Familiars will automatically follow their
Master, attack anyone who attacks their Master, fight back when
attacked, and attack anyone their Master attacks. Additionally,
Familiars are also ghostroles, so that they can be taken over by a
player, but otherwise do not require player control to function.
Familiars disappear when they die, and will also disappear if their
Master is either killed, or mindbroken. Psions can have a maximum of
one(1) familiar at a time.
- add: New psi-power "Summon Imp", as the first new Psi Familiar. Imps
are small motes of living flame that follow and protect their summoner.
Imps also emit an incredibly bright light, and can natively cast
Pyrokinetic Flare.
- add: Remilia has been updated to be a Psi Familiar, and no longer
requires the Bible to summon. Chaplains now start with a Power that lets
them summon Remilia once every 2 minutes.

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: Remuchi <[email protected]>
This is an automated Pull Request. This PR updates the GitHub
contributors in the credits section.

Co-authored-by: SimpleStation Changelogs <[email protected]>
@FoxxoTrystan FoxxoTrystan added the Priority: 2-Medium Needs to be resolved at some point label Nov 4, 2024
@Mnemotechnician
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I think I submitted the PR to the wrong branch :trollface:

@Mnemotechnician Mnemotechnician changed the base branch from master to unstable November 4, 2024 19:29
@Mnemotechnician
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There we go, fixed

@Memeji
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Memeji commented Nov 4, 2024

The 1135 shows energy bolas, does it include telescopic batons as well?

@Mnemotechnician
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Mnemotechnician commented Nov 4, 2024

The 1135 shows energy bolas, does it include telescopic batons as well?

Oops, I mixed them up, let me fix-

Also, I'll have to look into what makes the tests fail, when github finally lets me do so because right now I cannot load the logs.

DangerRevolution and others added 3 commits November 4, 2024 23:12
…igrations.yml -- Combine All Into eeMigration.yml (#1123)

title

# why?

because there's no need to have four different files; when it can all be
combined into an eeMigrations.yml; given there is no active PRs coming
in from Frontier or Delta and they are not downstreams. my main issue
was with the two eeMigrations files though

# why is migration.yml left behind?

keeps Wizden migration in tact to prevent CBT later down the line when
Death does a wizmerge; plus no one checks the files anyways so there
could be disasterous consequences from merge conflicts
# Description

CommunicationConsoleComponent.CanShuttle claims its supposed to prevent
a given console from Calling OR Recalling the shuttle, but instead it
only prevents CALLING the shuttle, but not RECALLING it. This fixes
that.

# Changelog

:cl:
- fix: Communications Consoles that are marked as "Can't Recall The
Shuttle" now can't recall the shuttle. Previously they were still able
to recall it.
@Fansana
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Fansana commented Nov 5, 2024

No master was the right branch, we went back to the old system and instead are using a stable branch.

@FoxxoTrystan FoxxoTrystan changed the base branch from unstable to master November 5, 2024 12:39
@FoxxoTrystan
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Where my merge upstream button, anywho please update this PR with the latest "Master" branch as there was some fixes for build/test.

@Mnemotechnician
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I did merge the latest changes, including the update to RT227.0.0. It compiles, but there are now some linter errors caused by duplicate FTL locales.

I'd fix them, but I am currently experiencing certain technical difficulties. NuGet refusing to work, git submodules being fucky, and more... I've already spent two hours trying to fix all of this; I'll try a different approach later and fix the errors if it succeeds later.

@Memeji
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Memeji commented Nov 10, 2024

Going over this, can you remove the Security Loadout Merge #1158?
We'll be going over security as a whole and we don't want to add the Python especially to the loadouts.

@Mnemotechnician
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Going over this, can you remove the Security Loadout Merge #1158? We'll be going over security as a whole and we don't want to add the Python especially to the loadouts.

I'll comment the new loadouts out instead, because that PR includes both new prototypes (which could potentially be balanced for sec specifically), and changes to existing weapon loadouts.

@Mnemotechnician
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I do ask you not to merge this until I and someone else get to test this PR. It's only today that I finally managed to resolve my issues with dotnet and managed to compile ss14 once again.

@Memeji Memeji added the Status: Do Not Merge Do not merge label Nov 10, 2024
@Memeji
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Memeji commented Nov 10, 2024

I do ask you not to merge this until I and someone else get to test this PR. It's only today that I finally managed to resolve my issues with dotnet and managed to compile ss14 once again.

Heard, we'll make sure not to merge it. Let us know when it's tested!

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Fansana commented Nov 13, 2024

doing a bunch of tests and it seems the gas analyser doesn't work

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